purist Thunderwrath
Strength
20 + 2.65 Agility
15 + 1.75 ntelligence
17 + 1.8
Purification
Instantly heals a friendly unit and damages all nearby enemy units.
Repel
Creates a powerful divine ward that blocks most magic from affecting a target unit.
Degen Aura
Greatly degenerates the movement and attack capabilities of units that stray too near.
Guardian Angel
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Skill BuildSupportive
1.Repel
2.Purification
3.Purification
4.Repel
5.Purification
6.Repel/Guardian Angel
7.Purification
8.Guardian Angel/Repel
9.Repel
10.Degen Aura
11.Guardian Angel
12.Degen Aura
13.Degen Aura
14.Degen Aura
15.Stats
16.Guardian Angel
17.Stats
Starting Items
______Build 1________________Build 2_______________Build 3
Rejected
You are a support so please stay away from DPS items.
Blink will help out more. And being invi and having degen aura is not very synergetic IMO.
You benefit more from mana regen items and raw mana. And you don't roam so you really won't make good use of the runes compared to true roamers.
Seriously... Repel? Angel? Hello!?
Your mana can't support a second GA and your other skills don't have long cooldowns.
You are not a nuker. Don't even grab a single level of this.
Whats the plan? Don't attract attention. What does this do? Why is this made? Axe?
The added damage and AS is completely wasted on this hero. By the time you are able to farm for this you can buy better items like Guinsoo.
Choosing your lane
So three lanes to choose from. Short, Mid and Long lanes. You do better at the side lanes where you can build up your Soul Ring easily and where you can baby sit one of the carries.
For a more in depth look to which lane to take lets justify each lane. First mid lane, in my honest opinion Omniknight should never solo mid, never solo at all for that matter. He doesn't make good use of bottle, he lacks lane control compare to real solo's and he needs to build Soul Ring ASAP. The only time you would consider mid is if your carry takes mid and you have to babysit him there.
Next we look at the side lanes. We have two options the short lane(Top for Sentinel and bottom for Scourge). Side lanes are good except you don't have the advantage of a closer tower protection and you are more susceptible to ganks and lack a pull spot. But nevertheless you are still capable of baby sitting here, but you will have a hard time at it if the enemy keeps pulling. The short lane is an acceptable choice, you can build Soul Ring from the side shop and babysit with not too much difficulty.
Lastly we look at the complete opposite of the short lane. The long lane, which also has a side shop. Greatest advantage of the long lane is the pull spot and that tower protection. Disadvantage is usually this is where the enemy ganks more often. But compared to the short lane you'll have an easier time here. This lane is the more preferred lane of choice.
Both side lanes are acceptable though although the long lane is more preferred over the other. Main reason for picking these lanes are the side shops and ease of baby sitting.
Friends
- Carries
- You give your carry a free twelve second BKB allowing them to wreak havoc all they want.
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- Gankers
- You make these devious heroes fearless in any gank.
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- Initiators
- You make the manliest heroes in DotA moar manly giving them a certainty that they won't die as soon as they blink in.
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- Channelers
- Their dreadful ultimates are free reign with no interruptions.
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- Mobile Mana Fountains
- You'll never have to save that heal. Drop the bomb and let loose those spells of yours.
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- Special Metions
- The sight of Pudge is scary, but the sight of a pudge that is magic immune is scarier.
- Disablers
- Ok this is a double edged sword, they hate you as much as you hate them. If YOU get caught in a chain disable or long stun, its over. But if your ally gets caught they have a fighting chance because a single repel mean they'll get out alive.
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- Silencers
- Useless caster is useless once silenced.
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- Mana Vampires
- Once again useless caster is useless without mana.
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- Ulti Fags
- These heroes and some others have their ultimates that still go through repel. To be exact their ultimates deal no damage but it's the side effect that makes them dangerous. Atropos' Fiend's Grip can still hold you down, Doombringer's Doom still silences you. Now Invoker on the other hand just has spells that go through repel such as Ice Wall and EMP.
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- Uncommon Encounters
- Though these heroes are uncommon counters they still can counter your spells. Take note Razor does an auto-purge whenever targeted with a spell and Panda has his storm Panda with a dispel skill.
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- Medusa...
- Defeat is at hand. Her ultimate purges GA and repel... You are utterly useless once she casts it at the right time. She also has snake making her a pseudo-mana vampire so be wary of her and try to keep a close watch on who she's targetting.
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- Diffusal
- Don't think for a second that Medusa is your only bane. Natural Diffusal carriers are also a hazard to you and your team. Any carrier of this take out your mana and your repel or GA.
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