Thứ Sáu, 4 tháng 1, 2013

Dragon Knight(Knight Davion)


(Knight Davion)
Strength 19 + 2.8    Agility 19 + 2.2     Intelligence15 + 1.7

Breathe Fire

Breathes fire at enemy units, dealing damage.

Dragon Tail

Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Dragon Blood

Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Elder Dragon Form

Transforms the Dragon Knight into a powerful elder dragon.





  • Affiliation:Sentinel
  • Attack Animation:0.5 / 0.5
  • Damage:46 - 52
  • Casting Animation:0 / 0.51
  • Armor:3.66
  • Base Attack Time:1.7
  • Movespeed:290
  • Missile Speed:Instant
  • Attack Range:128 (melee)
Sight Range:1800 / 800


Skill Build

1 - Dragon Tail
2 - Dragon Blood
3 - Breathe Fire/Dragon Blood
4 - Breathe Fire/Dragon Blood
5 - Breathe Fire/Dragon Blood
6 - Elder Dragon Form
7 - Breathe Fire/Dragon Blood
8 - Stats/Breathe Fire
9 - Stats/Dragon Blood
10 - Stats/Dragon Blood
11 - Elder Dragon Form
12 - Stats
13 - Dragon Blood/Stats
14 - Dragon Blood/Stats
15 - Dragon Blood/Stats
16 - Elder Dragon Form
17+ - Stats/Dragon Tail

Davion's ideal build is the first skill listed for each level. Depending on how much harassment you're facing - or how just plain awful you are - you may require an additional level of Dragon Blood for survivability. Don't take additional levels of it unless you simply aren't surviving. However, don't max Breathe Fire any later than Level 8, as it only loses its value over time. Maxing Dragon Tail can wait until after Level 16, when the increased stun duration becomes more meaningful. In general, the better you're doing, the more often you should skill up Stats because it will bring you closer to taking over the game.

Item Build

Before you do anything, do yourself a favor and grab yourself:


Spend the rest of your gold on some combination of the following:


If you have absolutely no clue what you're doing, grab two Circlets and turn them into Bracers. If you absolutely suck balls at last hitting, grab a Quelling Blade. If you fear spell spammers or just want a great all-around build, grab three Branches and a Magic Stick. If you are good at this game and can Breathe Fire like a motherfucker, get four Branches and three Clarities (laughing your ass off is optional). Grabbing Gauntlets to work toward an Urn is also an option, though generally the above scenarios should cover just about everybody.

Core Build

Every future Burninator needs the following items:


Treads is the footwear of choice since it's the only one that actually scales. Elder Dragon Form covers the rest of the speed boost you need, and since you're only a badass when you're a dragon, that's more than enough.

Magic Wand is an all-around fantastic item. It gives back HP. It gives back MP. It saves your ass. It loves you. It helps you stay in lane against some of the more annoying opponents (Medusa comes to mind) and can also serve as an early-warning system.

You should also strongly consider getting at least one of the following:


Davion is a fine choice for an Urn. In addition to helping to alleviate your early mana concerns, it also grants you a little bit more Strength. More importantly, stored souls can be used in lots of fun ways or simply to save your ass. If your teammates are helpful, set up ganks for you and let you get the last hits, Urn is a great pickup.

Soul Ring also has its uses. An on-demand shot of mana guarantees you have enough to use any of your spells. The extra HP regeneration also shouldn't be underestimated: it can keep you from putting points in Dragon Blood, leaving you more of an opportunity to take precious Stats instead. Use Sacrifice to finish off a creep wave or as an emergency measure in a team fight. Use it carefully, though, as a low-level Davion does not have enough HP to comfortably deal with taking what amounts to a self-inflicted nuke.

Orbs and You

Use one of these to wreck the other team's collective shits:


Helm of the Dominator is the universal choice. Lifesteal is fantastic for a damage dealing carry and if you can micro, grabbing a Centaur or an Alpha Wolf can be devastating. You're not a woman: you can do two things at once, right?

Then What?

Take your pick:


If you took Lifesteal as your orb, an Armlet is absolutely tits for a Strength carry. Naturally, you can upgrade your Helm to a Satanic. Past that, if you're getting disabled into Oblivion, make it go away with a BKB. From there, grab yourself a Hyperstone and stack whatever you need. You're a cleaving bastard: go big or go home.

Farm Your Ass Off

You're a carry. That's what you're supposed to do. Get a babysitter and bring those creeps down! Let your teammates ward and gank. Your job is to build yourself up so you can take over the game later. If you can get a gank in your lane, good. Breathe Fire and grab the kill. Pull creep camps, stack creep camps, and don't push a lane. If you don't know how to do any of these things, kill yourself there are other guides for those on this very site. The only time you should not be ricing is when you're moving to another lane to rice there, or when your Green Elder Dragon Form is up and your team is pushing a tower. Everything you do should be a build up to Level 11 onward. If you're not going to play to Davion's potential, why the fuck did you even pick him in the first place?


Allies

Some heroes do a carry good.

Initiators


It's the alley-oop of pain. As if getting hit with the opener isn't enough, the real fireworks come when you jump into the fray.

Babysitters


There's a reason why these guys don't need the incredibly expensive items you do. They're there to help you live long enough to go Hulkamania on the pussies on the other team. To a lesser extent, ward bitches also belong in this category.

Mana Batteries


Arcane Ring Boots users also fit the bill here. If only Davion had the mana to spam Breathe Fire. If.


Enemies

Some people just aren't meant to be awesome.

Really, Really Hard Carries


Their ceiling is higher than yours. That having been said, your buildup is a lot better than theirs and you're nowhere near as vulnerable in the early game. They're also considerably more fragile than you are at all stages of the game. It's a sprint to the end: make sure you win.

Evasion/Miss Chance


Obviously, Butterfly users will give you fits, too. Unfortunately, True Strike doesn't work with your Elder Dragon form. Ain't that a bitch?

Panda


I know what you're thinking: furries should be terminated with extreme prejudice. Yes, yes they should. Unfortunately, Panda absolutely eats Davion alive. Panda is a pretty standard anti-carry and it's easy to see why: Thunder Clap does a lot of damage early on, when Davion doesn't have a lot of HP. Drunken Haze is there to piss you off all game. As the game goes on, Panda can shift into more of a carry role himself, enjoying passive dodge and crit in the same skill. And if you somehow manage to bring him down to low HP, all he has to do is ult. As if you weren't at his mercy already, Panda can keep you shut down for good even if his ult can't kill you outright. Fear him.



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