Strength
Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Spirits
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Overcharge
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally.
Relocate
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.
- Affiliation:Sentinel
- Attack Animation:0.15 / 0.4
- Damage:43 - 52
- Casting Animation:0.001 / 0
- Armor:0
- Base Attack Time:1.7
- Movespeed:295
- Missile Speed:1600
- Attack Range:575
- Sight Range:1800 / 800
Supporter semi ganker | Pure supporter build (Classic) |
1. Tether | 1. Tether |
2. Spirits | 2. Spirits |
3. Tether | 3. Tether |
4. Spirits | 4. Overcharge |
5. Tether | 5. Tether |
6. Relocate | 6. Relocate |
7. Tether | 7. Tether |
8. Spirits | 8. Overcharge |
9. Spirits | 9. Overcharge |
10. Overcharge | 10. Overcharge |
11. Relocate | 11. Relocate |
12. Overcharge | 12. Spirits |
13. Overcharge | 13. Spirits |
14. Overcharge | 14. Spirits |
15. Attribute Bonus | 15. Attribute Bonus |
16. Relocate | 16. Relocate |
17+ Attribute Bonus | 17+ Attribute Bonus |
Item Build
Core
![]() | Without this, a single Relocate to Fountain cannot restore 100% health. |
![]() | Every team needs ONE Mek, don't get this if someone else did. |
![]() | Cheap yet useful item. A life saver from time to time. |
![]() | Staple for all HEROES. |
![]() | Another great item for Strength supporters like Io. |
![]() ![]() | Dude, it's your job to buy the Chicken & Ward |
These items won't affect your build in any ways, they do more good than harm.
RequestedIt's your job to fulfill your team's reasonable needs
Situational
![]() | Bonus armor and damage. One of the best slot-fillers for Io. |
![]() | Relocate or not, TP is irreplaceable. |
![]() | Before you have Bottle or Urn this is your main supportive item. |
![]() | This is good stuff, don't ask why. |
![]() | Good replacement/addition to Mek. Don't get this if your team is turtling or your gankers are noobs. |
![]() | Overcharge's alternative for spellcasters. |
![]() | For a supporter, allies come first. Obviously Io gain nothing. |
![]() ![]() ![]() | Against invisible heroes of course. |
Here goes the "that's depend"
Luxury
|
Don't know what to do with money? Here some idea
|
Friends: Allies that treasure Io's strengths.
Since Io is a supporter and he got lots of stuff to offer, everybody loves him
EXCEPT
Already fast heroes:
MS boost and IAS are useless.

Summoners
Hmm...don't know which one to support?


Illusion heroes
"Hey, you gave them MY position" that's what they all say.

*Note: The "everybody loves him" part applies. There's actually no known de-synergy hero with Io. However, the aforementioned heroes "wasted" Io's supporting potential in some forms while they still, of course, greatly benefit from healing and other stuffs he offers.
For example: Lycan's Wolf Form may not want the increase MS but he still needs healing like everybody else.
Since Io is a supporter and he got lots of stuff to offer, everybody loves him
EXCEPT
Already fast heroes:
MS boost and IAS are useless.


Hmm...don't know which one to support?



"Hey, you gave them MY position" that's what they all say.


For example: Lycan's Wolf Form may not want the increase MS but he still needs healing like everybody else.
Foes: Enemies that exploit Io's weaknesses.
Spellcaster
Both nuker and disabler can send you back to the Fountain faster than Relocate can.



Silence
A caster without his spells is a creep with items!



<~ The worst of the worsts, a single combo of him can grind Io to dust, not to mention any spellcasters' nightmare - DOOM
Long range killer/invisible assassin
Fear the unknown!





Spellcaster
Both nuker and disabler can send you back to the Fountain faster than Relocate can.




A caster without his spells is a creep with items!




Long range killer/invisible assassin
Fear the unknown!





There are a couple of skills that would cause bugs if use in combination with Io's skills. They could be either deadly or lame, bug exploit is a no go and IceFrog usually fix them every patch. Thus, this section will disappear anytime if mods don't like it or the bug is eliminated.
Butcher - Meat Hook
Butcher's Meat hook has some seriously dangerous combo with Io's Relocate. Meat hook can prevent Io from returning, which is good if Butcher is your ally but very bad if he's your enemy.
There also one illogically bug that pull one enemy to his/her doom when Relocate and Meat hook are used together (which is bug exploit and I don't encourage that).
Barathrum

Butcher - Meat Hook

There also one illogically bug that pull one enemy to his/her doom when Relocate and Meat hook are used together (which is bug exploit and I don't encourage that).
Barathrum

Provided that you can see what's coming, Tether can be used anytime to stop Bara's Charge of Darkness otherwise, Io's dead before he realised what had happened.
The buggy part is: Relocate can easily send Bara and his Nether Strike to...Fountain if timed right. Also, if you attached to allied Bara while he was using the Charge, you can hitch a ride and follow him to the end of the world.
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