Strength
Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
Living Armor
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 6 instances of damage.
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 6 instances of damage.
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking.
Skill build for Rooftrellen is as follows...
1. Forest Sentinel
2. Living Armor
3.Nature's Guise
4-5. Living Armor
6. Overgrowth
7. Living Armor
8-10. Forest Sentinel
11. Overgrowth
12. Nature's Guise
13-15. Stats
16. Overgrowth
17-23. Stats
24-25. Nature's Guise
The reasoning for this build is as follows...
One level of Forest Sentinel at beginning to ward your lane as well as provide a reliable nuke/stun in the event of a chase. This is followed by the first level of Living Armor for the obvious purpose of tanking and regen. After that comes the first level of Nature's Guise to provide an easy escape skill in case the enemy comes in for a gank. After that it is your objective to max out Living Armor as soon as possible so that you can stay in lane as long as possible. Overgrowth at level 6 is obvious. Overgrowth is one of the best ults in the game, in my opinion, due to its large AoE, DoT and disable. Forest Sentinel comes next because, with smart placement and timing, you can prevent just about anyone from escaping your wrath. Only one more level of Nature's Guise is needed because, honestly, I have never found a need for more than 30 seconds to set up a gank/team fight/escape. Stats will be much more beneficial to you than another 30 seconds of Nature's Guise.
The Item Build!
Starting Gear





The reasoning for these items is as follows...
Sobi Mask to give you mana to spam sentinels and living armor as well as to turn into Oblivion Staff later for use in building Refresher Orb. Magic stick and GG branches to turn into magic stick later. And Tangos to help you stay in lane longer. Quelling blade is a great item to get in order to help you last-hit during early game and when farming between team fights.
Core Items



The reasoning for these items is as follows...
Magic Wand to provide HP and Mana whenever you need it. Treads to provide MS, IAS and stats. Refresher Orb to ensure the ability to use Overgrowth twice in any team battles.
Post Core Items

Shiva's Guard is a great addition to the Rooftrellen build. The armor bonus gives a lot of EHP and the freezing aura, coupled with the AoE nuke, make for a great chasing tool that not only allows you to chase, but helps your allies chase too.

Necronomicon, if used, MUST be upgraded to level 3. If you do not intend to upgrade it then you shouldn't even get it. If you can micro a little, Necronomicon can get you another few kills and the True Sight is great if you don't intend on getting Gem.
Situationals

Hood is a great item to get if the enemy team has a lot of nukes and you're having a hard time staying in fights because of them.

Guinsoo's is a great item if you find that your team doesn't have enough disables to get through team fights. The intelligence and mana regen can really help with mana management.

Gem of True Sight is one of your best friends whenever there is an enemy with Wind Walk or Permanent Invisibility. You can carry this item without worry because, unless you are completely incompetent, you should be able to survive just about anything because of your Living Armor, Sentinels and Nature's Guise.

Blade Mail may be acquired if you find that your team lacks the tanks required to handle the enemy carries and you have to fill the role. The extra intelligence is wonderful for you because of the high mana cost of Refresher Orb.

Linken's Sphere is a great item to use if the enemy team has a lot of disables because, well, not everybody is perfect and you might need the spell block in order to get away from a gank.

Blink Dagger can be VERY useful for initiating team fights and chasing enemies but only when the other team has wards or gem to make Nature's Guise useless.

Many people like getting Radiance but, honestly, it is only really any good when you're using Roof as a tank (which, you shouldn't have to be acting as, though you do the job well). Don't get this if you're not going to be the tank. Radiance draws aggro and, if you're playing a support role (i.e. Initiating with ult and setting up sentinels), you don't want. A lot of people are going to disagree with me but, really, there's a reason for everything. Just take my word for it.
REJECTED ITEMS!

Two words. "Too Expensive". By the time you farmed enough to get this, you could have gotten other more useful items for Rooftrellen. Leave this item for Slark.

I'm probably going to get a lot of strange looks for this one but the explanation makes it understandable. Your Living Armor gives you all the regen you need and, with smart use of Nature's Guise and Sentinels, you shouldn't need the block and small life boost. Use the money to get your Core Items. By the time your Core is built, it'll be too late in the game for Vanguard to be useful anyway.
Play Strategy!
Early Game
Pick a side lane. You'll be able to stay in lane longer because you can use the side shops to get most of the items you'll need. The only things you'll need to go back to base for are recipes and that is only if one of your teammates didn't get a chicken. Also, your Sentinels can really shine when you put them in the woods where they can act as wards. It'll be a lot harder for people to gank you that way and they could even help you get a few ganks on them.
VERY IMPORTANT NOTE! Living Armor can be used on towers. If a tower in your lane is hurt, use Living Armor on it to restore HP. This is very useful because it makes it harder for your enemies to push.
Mid-Late Game
When Early game is over, your main objective is to initiate team fights and stop runners. Always go in early with Nature's Guise and set up Sentinels in the path of retreat the Enemy Team might take. You might be a tank but don't ever rush into a fight alone unless you're guaranteed a one-on-one. You are way too important to team fight situations to be dead any more often than you can help.
Team Fight Strategy
Begin in Nature's Guise so that you may sneak up to the enemy team and use Overgrowth. Cast Sentinel in the enemy retreat path and activate it. Use Refresher Orb and repeat this process, minus the Sentinel. You can simply reactivate the previous one. While enemies are entangled, focus attacks on enemy disables unless an OP carry like Mort is present. In which case you would focus her first. By the time the enemy is in full retreat, you may chase them, set up your second Sentinel and activate it to stun the retreating enemy and kill them. If you can start the team fight in a place where you already have sentinels waiting, that is great. The more time you can devote to bashing on the enemy, the better.
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking.
Skill build for Rooftrellen is as follows...
1. Forest Sentinel
2. Living Armor
3.Nature's Guise
4-5. Living Armor
6. Overgrowth
7. Living Armor
8-10. Forest Sentinel
11. Overgrowth
12. Nature's Guise
13-15. Stats
16. Overgrowth
17-23. Stats
24-25. Nature's Guise
The reasoning for this build is as follows...
One level of Forest Sentinel at beginning to ward your lane as well as provide a reliable nuke/stun in the event of a chase. This is followed by the first level of Living Armor for the obvious purpose of tanking and regen. After that comes the first level of Nature's Guise to provide an easy escape skill in case the enemy comes in for a gank. After that it is your objective to max out Living Armor as soon as possible so that you can stay in lane as long as possible. Overgrowth at level 6 is obvious. Overgrowth is one of the best ults in the game, in my opinion, due to its large AoE, DoT and disable. Forest Sentinel comes next because, with smart placement and timing, you can prevent just about anyone from escaping your wrath. Only one more level of Nature's Guise is needed because, honestly, I have never found a need for more than 30 seconds to set up a gank/team fight/escape. Stats will be much more beneficial to you than another 30 seconds of Nature's Guise.
The Item Build!
Starting Gear
The reasoning for these items is as follows...
Sobi Mask to give you mana to spam sentinels and living armor as well as to turn into Oblivion Staff later for use in building Refresher Orb. Magic stick and GG branches to turn into magic stick later. And Tangos to help you stay in lane longer. Quelling blade is a great item to get in order to help you last-hit during early game and when farming between team fights.
Core Items
The reasoning for these items is as follows...
Magic Wand to provide HP and Mana whenever you need it. Treads to provide MS, IAS and stats. Refresher Orb to ensure the ability to use Overgrowth twice in any team battles.
Shiva's Guard is a great addition to the Rooftrellen build. The armor bonus gives a lot of EHP and the freezing aura, coupled with the AoE nuke, make for a great chasing tool that not only allows you to chase, but helps your allies chase too.
Necronomicon, if used, MUST be upgraded to level 3. If you do not intend to upgrade it then you shouldn't even get it. If you can micro a little, Necronomicon can get you another few kills and the True Sight is great if you don't intend on getting Gem.
Situationals
Hood is a great item to get if the enemy team has a lot of nukes and you're having a hard time staying in fights because of them.
Guinsoo's is a great item if you find that your team doesn't have enough disables to get through team fights. The intelligence and mana regen can really help with mana management.
Gem of True Sight is one of your best friends whenever there is an enemy with Wind Walk or Permanent Invisibility. You can carry this item without worry because, unless you are completely incompetent, you should be able to survive just about anything because of your Living Armor, Sentinels and Nature's Guise.
Blade Mail may be acquired if you find that your team lacks the tanks required to handle the enemy carries and you have to fill the role. The extra intelligence is wonderful for you because of the high mana cost of Refresher Orb.
Linken's Sphere is a great item to use if the enemy team has a lot of disables because, well, not everybody is perfect and you might need the spell block in order to get away from a gank.
Blink Dagger can be VERY useful for initiating team fights and chasing enemies but only when the other team has wards or gem to make Nature's Guise useless.
Many people like getting Radiance but, honestly, it is only really any good when you're using Roof as a tank (which, you shouldn't have to be acting as, though you do the job well). Don't get this if you're not going to be the tank. Radiance draws aggro and, if you're playing a support role (i.e. Initiating with ult and setting up sentinels), you don't want. A lot of people are going to disagree with me but, really, there's a reason for everything. Just take my word for it.
REJECTED ITEMS!
Two words. "Too Expensive". By the time you farmed enough to get this, you could have gotten other more useful items for Rooftrellen. Leave this item for Slark.
I'm probably going to get a lot of strange looks for this one but the explanation makes it understandable. Your Living Armor gives you all the regen you need and, with smart use of Nature's Guise and Sentinels, you shouldn't need the block and small life boost. Use the money to get your Core Items. By the time your Core is built, it'll be too late in the game for Vanguard to be useful anyway.
Play Strategy!
Early Game
Pick a side lane. You'll be able to stay in lane longer because you can use the side shops to get most of the items you'll need. The only things you'll need to go back to base for are recipes and that is only if one of your teammates didn't get a chicken. Also, your Sentinels can really shine when you put them in the woods where they can act as wards. It'll be a lot harder for people to gank you that way and they could even help you get a few ganks on them.
VERY IMPORTANT NOTE! Living Armor can be used on towers. If a tower in your lane is hurt, use Living Armor on it to restore HP. This is very useful because it makes it harder for your enemies to push.
Mid-Late Game
When Early game is over, your main objective is to initiate team fights and stop runners. Always go in early with Nature's Guise and set up Sentinels in the path of retreat the Enemy Team might take. You might be a tank but don't ever rush into a fight alone unless you're guaranteed a one-on-one. You are way too important to team fight situations to be dead any more often than you can help.
Team Fight Strategy
Begin in Nature's Guise so that you may sneak up to the enemy team and use Overgrowth. Cast Sentinel in the enemy retreat path and activate it. Use Refresher Orb and repeat this process, minus the Sentinel. You can simply reactivate the previous one. While enemies are entangled, focus attacks on enemy disables unless an OP carry like Mort is present. In which case you would focus her first. By the time the enemy is in full retreat, you may chase them, set up your second Sentinel and activate it to stun the retreating enemy and kill them. If you can start the team fight in a place where you already have sentinels waiting, that is great. The more time you can devote to bashing on the enemy, the better.
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